- From Nicolas Garcia Belmonte, a new WebGL framework, PhiloGL, “for Data Visualization, Creative Coding and Game Development”. The demos look amazing, with some particularly good real-world examples of what it might be used for; this page showing world temperature anomalies is particularly attractive and useful. I also like Nicolas’ choice of tutorials to show how to use the framework
- This is very cool indeed — GPGPU with WebGL: solving Laplace’s equation
- Aleksandar Rodic’s beautiful jellyfish have been multiplying! There’s an overview of the demo here, and there are some videos giving an overview of how the modelling works here, and some ideas for future visual directions here. It’s also worth noting that it demo has been updated to use the new
requestAnimationFramecall for rendering. - Paul Brunt’s GLGE now supports user-defined shaders, and there’s a very cool demo using that and some new post-processing features. The hair demo (feature coming soon) is also well worth checking out.
- Great news from Ashima Games: they’ve released not only a demo of a fun-looking new game, but also three useful-sounding OSS libraries: noise functions, diagnostic information (for debugging), and a comment-stripper.
- Benoit Jacob of Mozilla and Andor Salga of Seneca College did a presentation on WebGL at MIT recently, based in part on the tutorials on this site but with some definite improvements; their HTML slides are here.
- More cool demoscene stuff: some raymarching demos.
- From Jordi Mariné Fort, WebGL draughts (aka checkers)
- From AlteredQualia, some crazy WebGL ribbons and a depth-of-field demo using disco balls.
- Another three.js demo: a (very) normal-mapped Moon.
- And another, a tesselated pattern that you can add detail to by clicking the faces.
- …and another, an attractive globe from Rob Hawkes.
- Finally, one more: a Minecraft map viewer.
- X3DOM shapes in stereo! (Use the icon at the top centre of the page to change your view to an appropriate 3D mode, like anaglyph if you have some red/green glasses lying around.)
- Thingiverse is an online catalogue of digital designs for physical objects (so you can share a design and other people can print it out using 3D printers etc). And there’s now a plug-in for their gallery so that you can view a design, called (naturally) Thingiview.
- A terrifying blog post title, but things get clearer when you’ve played with the demos: Visualizing hyperbolic symmetries using WebGL.
- Not strictly WebGL, but JSFiddle is a site designed to make it easy to play with JavaScript generally, and this page there with a SceneJS teapot (thanks, Lindsay!) shows that it could be useful for WebGL development.
- On the subject of teapots that are editable from the page, here are some with editable shaders from coolgl.com.
- This video (and accompanying blog post) about Diego Cantor’s Voxelent, a Pervasive Medical Imaging Platform, has the best animation of a beating heart you’ll see all, well, year, probably
No live demo yet, sadly.
- An interesting article about starting a real (albeit pilot) project for a client using WebGL.
- This video of something called the Akra 3D engine looks pretty cool — does anyone know more about it?
- Apparently there are rumours that Khronos will make a big WebGL announcement on 3 March at GDC. Given that the draft specification is now in its final draft, there’s one obvious guess about what that might be… but maybe they’ll surprise us!
WebGL around the net, 24 February 2011
February 24th, 2011
6 Comments




Have you checked out the various matrix/vector packages and settled on one you like? I know you used sylvester and glutils in your tutorials, but it would be useful to keep up with the latest developments.
I’m leaning towards glMatrix (http://goo.gl/rFirH) simply because it seems to be most recent and maintained.
Hi Owen,
It’s funny you should ask that — yesterday and the day before I ported the GitHub version of the tutorials over to glMatrix. I’ll rework the tutorials here on the blog sometime over the weekend.
Next step is to switch to using requestAnimationFrame.
Cheers,
Giles
…and that’s done. All of the tutorials now use glMatrix and
requestAnimationFrame.Thanks giles! PhiloGL was so inspiring that I couldn’t not try it.
Here is the “alpha” version of a game I’m building with it: http://www.omiod.com/games/fastkat_gl/alpha/ (that is the improvement over another mini-game I made with three.js )
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@Omiod — hey wow, that’s cool, sorry for missing it last week!