3D Programming for the Web

Month: March 2015

WebGL around the net, 18 March 2015

GDC, GTC and 3D city planning lead this week’s WebGL stories.

  • CALL FOR SUBMISSIONS: WebGL artists, the call for submissions to the 3D Web Fest is open. Deadline to submit is April 8th (project doesn’t need to be done till late April). Don’t delay; submit today!
  • Stockholm-based Agency9’s Johan Göransson and team just released support for iOS and Android for a streaming WebGL 3DMaps and City Planner. A 100% plugin- and app- free 3D city planner!
  • Version 3 of CL3VER is out of beta and in general release, with GPU-based real time light maps and other great features.
  • CopperLicht, an open source engine for WebGL, has just released Version 1.9 of the runtime.
  • The Blend4Web team just posted a video to YouTube describing their work on Capri – purportedly the largest WebGL project ever!?
  • Missed the WebGL Meetup at GDC? Now you can check out the video.
  • Also from GDC, Neil Trevett talks about Vulkan and the latest in graphics from Khronos… possibly a peek at the future of WebGL?
  • Can’t make it to the NVIDIA GPU technology conference? Here are the slides from my VR presentation and update on glTF and the WebGL art pipeline.

WebGL around the net, 03 March 2015

This week in WebGL: GDC Day One, and put some GLAM into your games!

GDC Report

  • At their GDC booth, Mozilla is providing an early look at WebGL 2, the next significant upgrade featuring higher precision in fragment shaders, multiple render targets, geometry instancing and more.
  • Also at GDC, Unity Technologies announced that all Unity 5 Pro features are now FREE for small developers ($<100k revenues), including WebGL support! The Gamasutra coverage highlights the licensing changes, and here is a great Mozilla blog piece on the WebGL export feature.
  • UPDATE More Mozilla… the browser company announced Oculus Rex, a 100% WebVR experience created in partnership with Aerys and created using the Minko Engine.
  • UPDATE Mixamo’s web store user interface now uses WebGL to render character and animation previews, courtesy of Verold. No more Unity plugin!
  • Sketchfab has kicked it up a notch by adding physically based rendering to their online viewer.
  • In their grand tradition of misspelled deity names, the Khronos Group announced their newest major API: Vulkan. Vulkan (previously code-named glNext) provides high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. Let’s hope we see these features in WebGL someday. Live long and prosper!
  • Developer Neal Shyam has built the first GLAM-based game, based on code from the Bubble Pop demo.  I am humbled and flattered! Maybe we’ll see more of these soon…

And in other news…

  • Check out this awesome playcanvas-based skiing game, based on the awe-inspiring video experience from last year promoting Philips Ambilight.
  • webglreport.com now reports WebGL 2 values – thanks to Ed Mackey.
  • Russophiles: Sergey Kolosov has now translated ALL of the WebGL lessons into Russian.

WebGL around the net, 03 March 2015

This week in WebGL: GDC Day One, and put some GLAM into your games!

GDC Report

  • At their GDC booth, Mozilla is providing an early look at WebGL 2, the next significant upgrade featuring higher precision in fragment shaders, multiple render targets, geometry instancing and more.
  • Also at GDC, Unity Technologies announced that all Unity 5 Pro features are now FREE for small developers ($<100k revenues), including WebGL support! The Gamasutra coverage highlights the licensing changes, and here is a great Mozilla blog piece on the WebGL export feature.
  • UPDATE More Mozilla… the browser company announced Oculus Rex, a 100% WebVR experience created in partnership with Aerys and created using the Minko Engine.
  • UPDATE Mixamo’s web store user interface now uses WebGL to render character and animation previews, courtesy of Verold. No more Unity plugin!
  • Sketchfab has kicked it up a notch by adding physically based rendering to their online viewer.
  • In their grand tradition of misspelled deity names, the Khronos Group announced their newest major API: Vulkan. Vulkan (previously code-named glNext) provides high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. Let’s hope we see these features in WebGL someday. Live long and prosper!
  • Developer Neal Shyam has built the first GLAM-based game, based on code from the Bubble Pop demo.  I am humbled and flattered! Maybe we’ll see more of these soon…

And in other news…

  • Check out this awesome playcanvas-based skiing game, based on the awe-inspiring video experience from last year promoting Philips Ambilight.
  • webglreport.com now reports WebGL 2 values – thanks to Ed Mackey.
  • Russophiles: Sergey Kolosov has now translated ALL of the WebGL lessons into Russian.

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