User talk:Sunilx112

We all know using EglPbufferSurface to create color buffer and using glReadPixel to get the rendered content is slow. PBO option is not available in GLES2.0 or WebGL specifications. EglPixmapSurface does not work on webgl implementations so far available. Has anyone worked on solution to overcome the in-efficiency in glReadPixels. Lets hear about the best possible solution to the problem with glReadPixels performance. Sample code if shared will be good.