Talk:A basic vertex/fragment shader combination showing colours
I dont know why webgl examples tend to ignore the standard glsl variabels?
I have not bean abel to finde ways to change te standard modelview and projective bot others are not hard to change, just ask for there id as your other attributs.
--Neppord 18:40, 9 November 2009 (UTC)
WebGL is based on OpenGL ES 2.0, which doesn't have those standard variables. Your code might work with some browsers right now, but when people have tightened up their implementations then it almost certainly won't... so, nice idea and thanks for adding it, but it's probably safest not to direct people toward something that won't work in the medium term.
--Giles 19:27, 7 November 2009 (UTC)
okey, thx i didn't know, i'll look OpenGL ES 2.0 up next time ;).
--Neppord 18:40, 9 November 2009 (UTC)
NP, and thanks for adding the link to the ES SL spec to the front page.
--Giles 01:14, 10 November 2009 (UTC)