Posts Tagged ‘WebGL’

WebGL around the net, 30 May 2013

Console games and MMORPGS highlight this week’s WebGL developments… also: an anatomy lesson!

WebGL console gaming? You heard me. Developer Jarrod Overson posted this Youtube Video of WebGL Running on OUYA. OUYA is the new Android-based $99 gaming console, designed by Yves Behar (of One Laptop Per Child and August fame). The demo is powered by Ludei’s [...]

WebGL around the net, 24 May 2013

In WebGL this week: perspectives, projections and IE WebGL inching closer to reality.

Code Junkie Theo Armour offers his reactions to last week’s WebGL Meetup. A thoughtful piece from a guy who’s forgotten more 3D CAD than most of us will ever know in our lifetimes.
With no detectable irony, Brandon Jones ponders whether one day Microsoft will [...]

WebGL around the net, 16 May 2013

Content tools, data visualization, new WebGL engines and several great how-to articles and videos highlight this week’s goings-on.

At a rollicking San Francisco WebGL Meetup last night, we saw demonstrations of new tools and formats by yours truly, Remi Arnaud of AMD, Aleksandar Rodic of Google, Iker Zugaza of Ludei and  Robin Willis from Sunglass.io. Long story [...]

WebGL around the net, 9 May 2013

HUGE developments in the world of WebGL this week: open source game engines, live HTML rendered in 3D, and browser-based cloud rendering to name a few.

Topping the news: Turbulenz announced that they have open sourced their game engine. A high quality, royalty free and open source game engine could be a real game-changer. Check out [...]

WebGL around the net, 2 May 2013

Large-scale worlds, both real and virtual, top the week’s headlines.

NEW! Vlad Vukicevic ‏(@vvuk) just tweeted that the GDC Unreal JavaScript/WebGL demo went live!
ViziCities brings real-world cities to life using Big Data and WebGL. Check out the Slideshare about the project at  http://www.slideshare.net/robhawkes/bringing-cities-to-life-using-big-data-webgl and sign up for the beta list.
Virtual worlds are back? The folks from Cloud [...]

WebGL around the net, 25 April 2013

This week in WebGL features courseware, space exploration, artificial life, big data, and… view your code in 3D???

Eric Haines of Autodesk (and Real-Time Rendering fame) has created an introductory Interactive 3D Graphics Udacity Course featuring WebGL and Three.js.
Here is a must-read Mozilla Hacks piece on WebGL Concepts, written by Mozilla WebGL guru Benoit Jacob.
Congratulations to the folks [...]

WebGL around the net, 18 April 2013

Not much “news” per se this week (no formal announcements), but there has been a lot of interesting activity, including new applications, tools, demos, articles and how-to’s.

This one’s from a few weeks back, but significant news: RuneScape 3 was built with HTML5 and WebGL!
I was pretty impressed with PhotoGL, a WebGL image editing program created by [...]

WebGL around the net, 11 April 2013

We’re back in action, with the first roundup of the spring. Here’s what’s been happening with WebGL roughly since GDC.

From the Better Late Than Never department: IE to Support WebGL? A leaked Windows 8 “Blue” build with IE 11 reportedly supports WebGL. I know this is slightly old news, but it’s too important to ignore. cc: [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter