Posts Tagged ‘WebGL’

WebGL around the net, 18 March 2015

GDC, GTC and 3D city planning lead this week’s WebGL stories.

CALL FOR SUBMISSIONS: WebGL artists, the call for submissions to the 3D Web Fest is open. Deadline to submit is April 8th (project doesn’t need to be done till late April). Don’t delay; submit today!

Stockholm-based Agency9’s Johan Göransson and team just released support for iOS and [...]

WebGL around the net, 05 February 2015

This week in WebGL: chemistry, architecture, and Browse Wikipedia in 3D!

iChemLabs just released ChemDoodle Web Components 7, which includes a number of WebGL features, most notably Pipe and Plank models, exponential fogging and support for high DPI devices such as the Apple Retina display. Go to http://www.ichemlabs.com/1899
WebGL and architecture have always seemed like a [...]

WebGL around the net, 24 April 2014

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CORRECTION: Our humblest apologies to Tarek Sherif, the true guru in charge of BrainBrowser.  Last week we mistakenly reported that the tool was created by “a team at McGill University lead by Nicolas Kassis.” Apparently, Kassis left McGill two years ago after creating the original application in O3D. The current iteration of BrainBrowser as a [...]

Sorry about the delay…

Hi all,
Sorry about the delay in getting the roundup out this week. I just coughed up the penultimate chapter of my new WebGL book. One more to go! FYI the due date is looking like early January 2014. Stay tuned; you’ll know before anyone else does.
I’ll get back to the regularly schedule weekly news as [...]

WebGL around the net, 1 Oct 2013

The week in WebGL: classic games, training courses, and an anatomy lesson.

Microsoft is bringing a classic DirectX game back with WebGL. It just announced that it ported Hover! to HTML5 and WebGL.
SOLD OUT! My course, Programming 3D Applications in HTML5 and WebGL, a one-day training session at this fall’s HTML5 developer conference in San Francisco, [...]

Ahh WebGL… What Can’t It Do?

In my humble opinion, we have reached the tipping point with this Visualization of London’s Underground System.

WebGL around the net, 18 July 2013

Back in action… this week in WebGL features games, in-browser modeling and HTML5/WebGL integration.

Toronto-based Swappz Interactive has created an interactive Teenage Mutant Ninja Turtles game for the kids using Verold Studio. Here’s how they did it. http://verold.com/blog/teenage-mutant-ninja-turtles-on-the-web-in-3d
3D artists may be interested in  SculptGL, a tiny sculpting application powered by WebGL. SculptGL features dynamic subdivision, decimation, and adaptive sculpting. [...]

WebGL around the net, 27 June 2013

It’s confirmed: IE11 will ship with WebGL.
Here is my live report from Frank Olivier’s WebGL talk at the Microsoft Build conference on Wednesday in San Francisco. Also, coverage from the show floor and beyond:

http://arstechnica.com/business/2013/06/microsoft-shows-off-webgl-touch-capable-features-in-internet-explorer-11/
http://techcrunch.com/2013/06/26/microsoft-confirms-webgl-support-for-internet-explorer-11/
http://www.infoq.com/news/2013/06/ie11
http://www.engadget.com/2013/06/26/internet-explorer-11-to-support-webgl-and-mpeg-dash/
http://www.i-programmer.info/news/86-browsers/6032-it-is-official-ie-11-to-support-webgl.html
http://www.theinquirer.net/inquirer/news/2277517/microsoft-to-unveil-ie11-with-webgl-support-at-build
http://www.engadget.com/2013/06/26/internet-explorer-11-to-support-webgl-and-mpeg-dash/
http://news.cnet.com/8301-1001_3-57591039-92/leak-confirms-webgl-spdy-for-ie11/
http://tech.slashdot.org/story/13/04/02/2127205/ie11-to-support-webgl

Now only one question remains. When is WebGL coming to Mobile Safari?!

WebGL around the net, 20 June 2013

This week in WebGL features an open 3D printing platform, great game content and experiments in audio process and terrain generation.

WebGL and 3D printing continues to be the Reese’s Cup of interactive graphics (” ♫ two great tastes that go great together! ♪”). Mixee Labs just announced a platform for designers to create customizable products and sell [...]

Free Book!

FREE THIS WEEK ONLY! At the risk of abusing my position on the pulpit… follow this link to get online access to the The Early Release of my new book, Programming 3D Applications in HTML5 and WebGL. This book picks up where WebGL Up and Running left off, going much deeper into graphics, animation, and shaders. It also [...]

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