Posts Tagged ‘Visualization’

WebGL around the net, 14 August 2014

Worried about tools for building great WebGL? Don’t!

Unity has announced that the upcoming WebGL support in their awesome developer tools will be available for free to all users. This is HUGE for independent game developers looking to target the web.
WebGL publishing tool maker Verold announced that they have secured a 1.6M funding round and strategic [...]

WebGL around the net, 7 August 2014

Back from vacation! This week in WebGL features trailblazing architecture, advertising and visualization.

Experimental Music meets Speculative Architecture! Music legend John Cale teamed up with architect Liam Young to create City of Drones, which charts the story of a lost drone drifting through an abstract cityscape. It is gorgeous, sweeping, and just mind-boggling. To me, this [...]

WebGL around the net, 18 March 2014

[Apologies for the delay in posting. I have been swamped due to the release of my new book, speaking at O'Reilly Fluent, commemorating VRML's 20th Anniversary and running the San Francisco WebGL Meetup. We should be getting back to our regularly scheduled weekly review starting next week. --Ed]
On the eve of the Game Developers’ Conference, WebGL’s got game… [...]

WebGL around the net, 18 July 2013

Back in action… this week in WebGL features games, in-browser modeling and HTML5/WebGL integration.

Toronto-based Swappz Interactive has created an interactive Teenage Mutant Ninja Turtles game for the kids using Verold Studio. Here’s how they did it. http://verold.com/blog/teenage-mutant-ninja-turtles-on-the-web-in-3d
3D artists may be interested in  SculptGL, a tiny sculpting application powered by WebGL. SculptGL features dynamic subdivision, decimation, and adaptive sculpting. [...]

WebGL around the net, 16 May 2013

Content tools, data visualization, new WebGL engines and several great how-to articles and videos highlight this week’s goings-on.

At a rollicking San Francisco WebGL Meetup last night, we saw demonstrations of new tools and formats by yours truly, Remi Arnaud of AMD, Aleksandar Rodic of Google, Iker Zugaza of Ludei and  Robin Willis from Sunglass.io. Long story [...]

WebGL around the net, 2 May 2013

Large-scale worlds, both real and virtual, top the week’s headlines.

NEW! Vlad Vukicevic ‏(@vvuk) just tweeted that the GDC Unreal JavaScript/WebGL demo went live!
ViziCities brings real-world cities to life using Big Data and WebGL. Check out the Slideshare about the project at  http://www.slideshare.net/robhawkes/bringing-cities-to-life-using-big-data-webgl and sign up for the beta list.
Virtual worlds are back? The folks from Cloud [...]

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