Posts Tagged ‘Virtual Reality’

WebGL around the net, 18 February 2015

This week’s WebGL roundup features Web VR cinema, visualizing flights around the globe, and… DEATH TO ALL PLUGINS!

Virtual Reality video innovators EleVR recently changed their web video player licensing terms to use the Mozilla Public License (MPL), much less restrictive than GPL. Good job team! Check out the code at their Github repo.
Callum Prentice, Second Life [...]

WebGL around the net, 05 February 2015

This week in WebGL: chemistry, architecture, and Browse Wikipedia in 3D!

iChemLabs just released ChemDoodle Web Components 7, which includes a number of WebGL features, most notably Pipe and Plank models, exponential fogging and support for high DPI devices such as the Apple Retina display. Go to http://www.ichemlabs.com/1899
WebGL and architecture have always seemed like a [...]

2014: The Year in Review

A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right. Let’s take a look at 2014, a banner year for 3D on the web!
A Year of Great Content
John Cale and Liam Young’s City of Drones brought together experiments in music and [...]

Crowdfunding Update

Dear readers,
The DIYVR Kickstarter campaign by DODOcase and Third Eye ends in less than two days. We hit the target in the first four days but we would like to raise more. Please consider supporting DIYVR, and help keep Virtual Reality open source and free for the future!
We’ll see you later in the week with [...]

WebGL around the net, 4 December 2014

This week in WebGL: professional development work flows.

Autodesk has released its View and Data API in beta. The software adds 2D and 3D viewing functionality to web apps using REST and JavaScript APIs, making it easier to create applications that can view, zoom and interact with 2D and 3D models in over 60 model [...]

WebGL around the net, 20 November 2014

This week in WebGL: the latest MMO, Tesla gear, and… pest control?!

Microsoft’s John Shewchuck talks about building a massively-multiplayer game Age of Ascents on WebGL and Azure.
Verold Studio was used to create a 3D visualization for Tesla’s new antenna system created by components manufacture Premo, presented at the Electronica 2014 trade show.
Canadian retailer Pest No Problem [...]

Special Edition: Crowdfunding WebGL

’tis the season of giving! Please help support ALL of these wonderful Kickstarter projects, all based on WebGL.

Are you excited about virtual reality? Are you like me, and don’t want to wait a year (or more!) till Oculus VR actually releases a product? Then you want to support DIYVR, my new Kickstarter campaign in partnership [...]

WebGL around the net, 8 October 2014

{Apologies for the delay in posting. We were having site issues… which now we believe are fixed. Thanks CloudFlare! –Ed}
This week’s WebGL developments include boundary-breaking production value, make your own 3D dolls and… write code in VR?!

Check out OutsideOfSociety’s Autumn. Wow. Just wow.
Isaac Cohen (http://cabbi.bo/), LeapJS guru and creative coder extraordinaire, is once again doing [...]

WebGL around the net, 17 September 2014

This week in WebGL: supermodels, virtual iPhones, and game developers large and small.

Why wait for your pre-ordered iPhone 6? Experience it virtually here. Nice work, PlayCanvas!
Under Armour taps WebGL to visualize Tweets in I Will What I Want, an interactive experience featuring supermodel Gisele Bundchen.
Bungie uses WebGL to show Destiny players’  characters: http://www.bungie.net/en/Legend/2/4611686018431882245/2305843009213703953#gear
Zynga gets into WebGL, using [...]

WebGL around the net, 14 August 2014

Worried about tools for building great WebGL? Don’t!

Unity has announced that the upcoming WebGL support in their awesome developer tools will be available for free to all users. This is HUGE for independent game developers looking to target the web.
WebGL publishing tool maker Verold announced that they have secured a 1.6M funding round and strategic [...]

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