Posts Tagged ‘Unreal’

WebGL around the net, 18 March 2014

[Apologies for the delay in posting. I have been swamped due to the release of my new book, speaking at O'Reilly Fluent, commemorating VRML's 20th Anniversary and running the San Francisco WebGL Meetup. We should be getting back to our regularly scheduled weekly review starting next week. --Ed]
On the eve of the Game Developers’ Conference, WebGL’s got game… [...]

WebGL around the net, 12 December 2013

There’s no place like WebGL for the holidays. This week features the world’s first commercial asm.js 3D game, creative competitions, workshops… and special guest stars Notch and Santa!

NomNom Games announced that it has developed the first commercial 3D game built in asm.js, a port of Monster Madness that uses the Unreal Engine.
Unleash your inner game creator: [...]

WebGL around the net, 11 April 2013

We’re back in action, with the first roundup of the spring. Here’s what’s been happening with WebGL roughly since GDC.

From the Better Late Than Never department: IE to Support WebGL? A leaked Windows 8 “Blue” build with IE 11 reportedly supports WebGL. I know this is slightly old news, but it’s too important to ignore. cc: [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter