Posts Tagged ‘Unity3D’

WebGL around the net, 03 March 2015

This week in WebGL: GDC Day One, and put some GLAM into your games!
GDC Report

At their GDC booth, Mozilla is providing an early look at WebGL 2, the next significant upgrade featuring higher precision in fragment shaders, multiple render targets, geometry instancing and more.
Also at GDC, Unity Technologies announced that all Unity 5 Pro features [...]

WebGL around the net, 8 October 2014

{Apologies for the delay in posting. We were having site issues… which now we believe are fixed. Thanks CloudFlare! –Ed}
This week’s WebGL developments include boundary-breaking production value, make your own 3D dolls and… write code in VR?!

Check out OutsideOfSociety’s Autumn. Wow. Just wow.
Isaac Cohen (http://cabbi.bo/), LeapJS guru and creative coder extraordinaire, is once again doing [...]

WebGL around the net, 14 August 2014

Worried about tools for building great WebGL? Don’t!

Unity has announced that the upcoming WebGL support in their awesome developer tools will be available for free to all users. This is HUGE for independent game developers looking to target the web.
WebGL publishing tool maker Verold announced that they have secured a 1.6M funding round and strategic [...]

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