Posts Tagged ‘SceneJS’

WebGL around the net, 6 February 2014

WebGL is cranking in first weeks of 2014! Trillions of Legos, great presentations and face-melting demos.

Trillions of Lego bricks meet the world wide web in Build with Chrome: buildwithchrome.com.
Here is some more wonderful fallout from our WebGL takeover of SFHTML5:

The videos from the main presentations and panel QA are up on YouTube: http://www.youtube.com/playlist?list=PLOU2XLYxmsIKp2fK2_JnYd08i3HEsL3nF
One of the [...]

WebGL around the net, 10 Sep 2013

Our Back to School edition features Extreme R&D (Research and Data)!

The good things keep coming in SceneJS: this week features a demo of multi-threaded frustum-based detail culling, and a few weeks back Lindsay Kay shared the work he has been doing to add a rigid-body physics system.
Luke Moody has built upon Lee Stemkoski’s excellent particle [...]

WebGL around the net, 19 Aug 2013

Getting back to our regularly scheduled roundup now that summer is almost over…

Dart programmers will be pleased to know that John McDole has ported the WebGL Lessons to the Dart Language!
Lindsay Kay has released another SceneJS update, featuring plugins, fog effects, and regular expression-based scene graph operations.
Strange Attractors are everywhere this week, with awesome demos by Felix [...]

WebGL around the net, 6 June 2013

[Apologies - posted a few days late as I'm a road trip-- TP]
WebGL: now featuring mind control and telekinesis. Really! Also SceneJS 3.0 hits the street, real-time video and photo effects and editing, and crazy-cool data visualization.

In this video, Verold CTO Ross McKegney shows how to control Three.js with your mind! Using Verold Studio and [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter