Posts Tagged ‘Quake3’

WebGL around the net, 20 February 2014

The force is strong in this one: a Quake port, a shader showdown and screen capture highlight the week’s WebGL developments.

If Epic Citadel whetted your hardcore gaming appetite, then this should be a great next course: Anthony Pesch describes porting Quake3 to the browser using Emscripten. (Note: some assembler required!)
ShaderToy is hosting a Hackathon, the first-ever world [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter