Posts Tagged ‘point cloud’

WebGL around the net, 27 May 2014

This week in WebGL: Tetris, quantum computing, and… Assassin’s Creed!

BlockTris is a 3D version of Tetris. Warning: maybe become habit-forming.
Jerome Etienne shows his THREE.X terrain generator game extension built with Perlin noise.
The awesome Potree point cloud renderer has been rewritten in Three.js! Check out the beautiful new demos on the site.
Simulating a quantum computer with WebGL. [...]

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