Posts Tagged ‘Physically Based Rendering’

WebGL around the net, 03 March 2015

This week in WebGL: GDC Day One, and put some GLAM into your games!
GDC Report

At their GDC booth, Mozilla is providing an early look at WebGL 2, the next significant upgrade featuring higher precision in fragment shaders, multiple render targets, geometry instancing and more.
Also at GDC, Unity Technologies announced that all Unity 5 Pro features [...]

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