Posts Tagged ‘perlin noise’

WebGL around the net, 4 December 2014

This week in WebGL: professional development work flows.

Autodesk has released its View and Data API in beta. The software adds 2D and 3D viewing functionality to web apps using REST and JavaScript APIs, making it easier to create applications that can view, zoom and interact with 2D and 3D models in over 60 model [...]

WebGL around the net, 27 May 2014

This week in WebGL: Tetris, quantum computing, and… Assassin’s Creed!

BlockTris is a 3D version of Tetris. Warning: maybe become habit-forming.
Jerome Etienne shows his THREE.X terrain generator game extension built with Perlin noise.
The awesome Potree point cloud renderer has been rewritten in Three.js! Check out the beautiful new demos on the site.
Simulating a quantum computer with WebGL. [...]

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