Posts Tagged ‘Oculus Rift’

Crowdfunding Update

Dear readers,
The DIYVR Kickstarter campaign by DODOcase and Third Eye ends in less than two days. We hit the target in the first four days but we would like to raise more. Please consider supporting DIYVR, and help keep Virtual Reality open source and free for the future!
We’ll see you later in the week with [...]

WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo [...]

WebGL around the net, 27 May 2014

This week in WebGL: Tetris, quantum computing, and… Assassin’s Creed!

BlockTris is a 3D version of Tetris. Warning: maybe become habit-forming.
Jerome Etienne shows his THREE.X terrain generator game extension built with Perlin noise.
The awesome Potree point cloud renderer has been rewritten in Three.js! Check out the beautiful new demos on the site.
Simulating a quantum computer with WebGL. [...]

WebGL around the net, 27 March 2014

This week in WebGL: virtual reality gone wild, MMOs and more.

Immersive Virtual Reality is alive and well! By now you’ve no doubt heard that Facebook acquired Oculus VR for an astronomical sum. The deal is not without its share of controversy. Many Oculus fans and Kickstarter patrons feel betrayed, accusing the company of selling out. [...]

WebGL around the net, 26 November 2013

This week in WebGL: zombies, kids… and hobbitses!

Google’s demo team has done it again, this time with A Journey Through Middle Earth, an interactive experience inspired by the upcoming motion picture “The Hobbit: The Desolation of Smaug.” The big news with this one is that was also designed to work on mobile Chrome for Android. Read more [...]

WebGL around the net, 17 Oct 2013

Topping this week’s headlines: a new 3D engine, and plugging WebGL into the newest hardware.

Long-time fans of the Flash-based 3D engine Away3D will be delighted to know that it has been ported to Typescript and uses WebGL for rendering. Plugin-free 3D just got a turbo-boost with this fantastic library.
Want to immersive yourself in your WebGL? Now you [...]

WebGL around the net, 16 May 2013

Content tools, data visualization, new WebGL engines and several great how-to articles and videos highlight this week’s goings-on.

At a rollicking San Francisco WebGL Meetup last night, we saw demonstrations of new tools and formats by yours truly, Remi Arnaud of AMD, Aleksandar Rodic of Google, Iker Zugaza of Ludei and  Robin Willis from Long story [...]

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