Posts Tagged ‘Oculus’

2014: The Year in Review

A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right. Let’s take a look at 2014, a banner year for 3D on the web!
A Year of Great Content
John Cale and Liam Young’s City of Drones brought together experiments in music and [...]

WebGL around the net, 8 April 2014

A fresh crop of development tools leads this week’s WebGL headlines.

CL3VER is a cloud-based 3D engine in HTML5 and WebGL to create and publish interactive 3D scenes on web and mobile. They recently released the latest version of the product, which includes a free way for architects to publish designs and presentations to their clients.
The team [...]

WebGL around the net, 27 March 2014

This week in WebGL: virtual reality gone wild, MMOs and more.

Immersive Virtual Reality is alive and well! By now you’ve no doubt heard that Facebook acquired Oculus VR for an astronomical sum. The deal is not without its share of controversy. Many Oculus fans and Kickstarter patrons feel betrayed, accusing the company of selling out. [...]

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