Posts Tagged ‘Mozilla’

WebGL around the net, 03 March 2015

This week in WebGL: GDC Day One, and put some GLAM into your games!
GDC Report

At their GDC booth, Mozilla is providing an early look at WebGL 2, the next significant upgrade featuring higher precision in fragment shaders, multiple render targets, geometry instancing and more.
Also at GDC, Unity Technologies announced that all Unity 5 Pro features [...]

WebGL around the net, 2-July-2014

Web-based Virtual Reality: fast, cheap, out of control and now RUNNING IN YOUR BROWSER.

Virtually Awesome! Vlad  Vukićević, WebGL creator and VR guru at Mozilla, discusses the First Steps for VR on the Web. Firefox now has support for Oculus stereo rendering of Canvas elements, CSS3 3D transforms, mixing Canvas and CSS into single 3D display [...]

WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo [...]

WebGL around the net, 27 May 2014

This week in WebGL: Tetris, quantum computing, and… Assassin’s Creed!

BlockTris is a 3D version of Tetris. Warning: maybe become habit-forming.
Jerome Etienne shows his THREE.X terrain generator game extension built with Perlin noise.
The awesome Potree point cloud renderer has been rewritten in Three.js! Check out the beautiful new demos on the site.
Simulating a quantum computer with WebGL. [...]

WebGL around the net, 6 February 2014

WebGL is cranking in first weeks of 2014! Trillions of Legos, great presentations and face-melting demos.

Trillions of Lego bricks meet the world wide web in Build with Chrome: buildwithchrome.com.
Here is some more wonderful fallout from our WebGL takeover of SFHTML5:

The videos from the main presentations and panel QA are up on YouTube: http://www.youtube.com/playlist?list=PLOU2XLYxmsIKp2fK2_JnYd08i3HEsL3nF
One of the [...]

WebGL around the net, 12 December 2013

There’s no place like WebGL for the holidays. This week features the world’s first commercial asm.js 3D game, creative competitions, workshops… and special guest stars Notch and Santa!

NomNom Games announced that it has developed the first commercial 3D game built in asm.js, a port of Monster Madness that uses the Unreal Engine.
Unleash your inner game creator: [...]

WebGL around the net, 25 July 2013

This week in WebGL features… WebGL2?!

Mozilla has just released a prototype of experimental WebGL2 features in its nightly and Aurora builds! WebGL2 is the working name for new WebGL features based on OpenGL ES 3.0. Read more on the Mozilla Wiki at https://wiki.mozilla.org/Platform/GFX/WebGL2
Exocortex has released Clara.io, a next-generation 3D content creation tool that runs in the [...]

WebGL around the net, 25 April 2013

This week in WebGL features courseware, space exploration, artificial life, big data, and… view your code in 3D???

Eric Haines of Autodesk (and Real-Time Rendering fame) has created an introductory Interactive 3D Graphics Udacity Course featuring WebGL and Three.js.
Here is a must-read Mozilla Hacks piece on WebGL Concepts, written by Mozilla WebGL guru Benoit Jacob.
Congratulations to the folks [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter