Posts Tagged ‘MMO’

WebGL around the net, 4 December 2014

This week in WebGL: professional development work flows.

Autodesk has released its View and Data API in beta. The software adds 2D and 3D viewing functionality to web apps using REST and JavaScript APIs, making it easier to create applications that can view, zoom and interact with 2D and 3D models in over 60 model [...]

WebGL around the net, 20 November 2014

This week in WebGL: the latest MMO, Tesla gear, and… pest control?!

Microsoft’s John Shewchuck talks about building a massively-multiplayer game Age of Ascents on WebGL and Azure.
Verold Studio was used to create a 3D visualization for Tesla’s new antenna system created by components manufacture Premo, presented at the Electronica 2014 trade show.
Canadian retailer Pest No Problem [...]

WebGL around the net, 14 August 2014

WebGL continues to push the media envelope. This week, we look at interactive documentaries, film-based worlds and sandbox MMOs.

A Spacecraft for All. This stunning interactive documentary chronicles the 36-year journey of the ISEE-3 spacecraft. Follow the craft’s flight path, learn about the science, and view its live position as it flies through space. All brilliantly [...]

WebGL around the net, 27 March 2014

This week in WebGL: virtual reality gone wild, MMOs and more.

Immersive Virtual Reality is alive and well! By now you’ve no doubt heard that Facebook acquired Oculus VR for an astronomical sum. The deal is not without its share of controversy. Many Oculus fans and Kickstarter patrons feel betrayed, accusing the company of selling out. [...]

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