Posts Tagged ‘Minecraft’

WebGL around the net, 17 September 2014

This week in WebGL: supermodels, virtual iPhones, and game developers large and small.

Why wait for your pre-ordered iPhone 6? Experience it virtually here. Nice work, PlayCanvas!
Under Armour taps WebGL to visualize Tweets in I Will What I Want, an interactive experience featuring supermodel Gisele Bundchen.
Bungie uses WebGL to show Destiny players’  characters: http://www.bungie.net/en/Legend/2/4611686018431882245/2305843009213703953#gear
Zynga gets into WebGL, using [...]

WebGL around the net, 27 March 2014

This week in WebGL: virtual reality gone wild, MMOs and more.

Immersive Virtual Reality is alive and well! By now you’ve no doubt heard that Facebook acquired Oculus VR for an astronomical sum. The deal is not without its share of controversy. Many Oculus fans and Kickstarter patrons feel betrayed, accusing the company of selling out. [...]

WebGL around the net, 12 December 2013

There’s no place like WebGL for the holidays. This week features the world’s first commercial asm.js 3D game, creative competitions, workshops… and special guest stars Notch and Santa!

NomNom Games announced that it has developed the first commercial 3D game built in asm.js, a port of Monster Madness that uses the Unreal Engine.
Unleash your inner game creator: [...]

WebGL around the net, 24 May 2013

In WebGL this week: perspectives, projections and IE WebGL inching closer to reality.

Code Junkie Theo Armour offers his reactions to last week’s WebGL Meetup. A thoughtful piece from a guy who’s forgotten more 3D CAD than most of us will ever know in our lifetimes.
With no detectable irony, Brandon Jones ponders whether one day Microsoft will [...]

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