Posts Tagged ‘Microsoft’

WebGL around the net, 4 July 2013

This week in WebGL: more Microsoft news, a killer game and drag and drop frameworks.

During last week’s Build Conference, Microsoft announced it is developing core web applications on WebGL, rewriting both Bing Maps 3D and Photosynth 2 from the ground up.
If you’re like me and slightly wary of even-numbered Windows releases, then this will come as [...]

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