Posts Tagged ‘Microsoft’

WebGL around the net, 13 November 2014

All the ship thats fit to print: WebGL powers mainstream news, ads, music, CAD and Unreal 4!

The New York Times quietly released an awesome piece of WebGL: an interactive photo panorama of Shell’s Prelude, a new massive floating natural gas refinery. Too big to photograph in one go, the team used Microsoft’s Photosynth to stitch [...]

WebGL around the net, 17 September 2014

This week in WebGL: supermodels, virtual iPhones, and game developers large and small.

Why wait for your pre-ordered iPhone 6? Experience it virtually here. Nice work, PlayCanvas!
Under Armour taps WebGL to visualize Tweets in I Will What I Want, an interactive experience featuring supermodel Gisele Bundchen.
Bungie uses WebGL to show Destiny players’  characters: http://www.bungie.net/en/Legend/2/4611686018431882245/2305843009213703953#gear
Zynga gets into WebGL, using [...]

WebGL around the net, 14 August 2014

WebGL continues to push the media envelope. This week, we look at interactive documentaries, film-based worlds and sandbox MMOs.

A Spacecraft for All. This stunning interactive documentary chronicles the 36-year journey of the ISEE-3 spacecraft. Follow the craft’s flight path, learn about the science, and view its live position as it flies through space. All brilliantly [...]

WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo [...]

WebGL around the net, 27 May 2014

This week in WebGL: Tetris, quantum computing, and… Assassin’s Creed!

BlockTris is a 3D version of Tetris. Warning: maybe become habit-forming.
Jerome Etienne shows his THREE.X terrain generator game extension built with Perlin noise.
The awesome Potree point cloud renderer has been rewritten in Three.js! Check out the beautiful new demos on the site.
Simulating a quantum computer with WebGL. [...]

WebGL around the net, 8 April 2014

A fresh crop of development tools leads this week’s WebGL headlines.

CL3VER is a cloud-based 3D engine in HTML5 and WebGL to create and publish interactive 3D scenes on web and mobile. They recently released the latest version of the product, which includes a free way for architects to publish designs and presentations to their clients.
The team [...]

WebGL around the net, 12 December 2013

There’s no place like WebGL for the holidays. This week features the world’s first commercial asm.js 3D game, creative competitions, workshops… and special guest stars Notch and Santa!

NomNom Games announced that it has developed the first commercial 3D game built in asm.js, a port of Monster Madness that uses the Unreal Engine.
Unleash your inner game creator: [...]

WebGL around the net, 7 November 2013

This week in WebGL: fun with physics, mobile game portals, 3D digital art exhibits and… w t f?

Peter Lüders (of PL4N3S WORLD fame) has created a simple fighter game demo and editor that uses his port of the Bullet physics engine to JavaScript,  bullet.js.
The always-creative Ivan Kuckir has “made a web for mobile games” at www.FunInTablet.com [...]

WebGL around the net, 1 Oct 2013

The week in WebGL: classic games, training courses, and an anatomy lesson.

Microsoft is bringing a classic DirectX game back with WebGL. It just announced that it ported Hover! to HTML5 and WebGL.
SOLD OUT! My course, Programming 3D Applications in HTML5 and WebGL, a one-day training session at this fall’s HTML5 developer conference in San Francisco, [...]

WebGL around the net, 1 Aug 2013

This week in WebGL: more from SIGGRAPH, and WebGL running on Window tablets!

WebGL is running on the Windows 8.1 preview versions for Windows tablets. If you have a Surface RT or Surface Pro you can get the preview version and try it out. Here is a video of our very own Giles Thomas running the [...]

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