Posts Tagged ‘Machinima’

WebGL around the net, 6 May 2014

Lasers, robots and Machinima top this week’s WebGL developments.

Jerome Etienne, creator of the great blog Learning Three.js, has been a busy boy with his ‘one THREEx a day’ challenge. Here are how-to’s on developing threex extensions for video textures, realistic physics, and dynamic lasers. Choose your next witticism carefully, Mr. Bond; it may be your last.
Giles [...]

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