Posts Tagged ‘IE’

WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo [...]

WebGL around the net, 24 May 2013

In WebGL this week: perspectives, projections and IE WebGL inching closer to reality.

Code Junkie Theo Armour offers his reactions to last week’s WebGL Meetup. A thoughtful piece from a guy who’s forgotten more 3D CAD than most of us will ever know in our lifetimes.
With no detectable irony, Brandon Jones ponders whether one day Microsoft will [...]

WebGL around the net, 11 April 2013

We’re back in action, with the first roundup of the spring. Here’s what’s been happening with WebGL roughly since GDC.

From the Better Late Than Never department: IE to Support WebGL? A leaked Windows 8 “Blue” build with IE 11 reportedly supports WebGL. I know this is slightly old news, but it’s too important to ignore. cc: [...]

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