Posts Tagged ‘Google’

2014: The Year in Review

A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right. Let’s take a look at 2014, a banner year for 3D on the web!
A Year of Great Content
John Cale and Liam Young’s City of Drones brought together experiments in music and [...]

WebGL around the net, 7 August 2014

Back from vacation! This week in WebGL features trailblazing architecture, advertising and visualization.

Experimental Music meets Speculative Architecture! Music legend John Cale teamed up with architect Liam Young to create City of Drones, which charts the story of a lost drone drifting through an abstract cityscape. It is gorgeous, sweeping, and just mind-boggling. To me, this [...]

WebGL around the net, 2-July-2014

Web-based Virtual Reality: fast, cheap, out of control and now RUNNING IN YOUR BROWSER.

Virtually Awesome! Vlad  Vukićević, WebGL creator and VR guru at Mozilla, discusses the First Steps for VR on the Web. Firefox now has support for Oculus stereo rendering of Canvas elements, CSS3 3D transforms, mixing Canvas and CSS into single 3D display [...]

WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo [...]

WebGL around the net, 6 February 2014

WebGL is cranking in first weeks of 2014! Trillions of Legos, great presentations and face-melting demos.

Trillions of Lego bricks meet the world wide web in Build with Chrome: buildwithchrome.com.
Here is some more wonderful fallout from our WebGL takeover of SFHTML5:

The videos from the main presentations and panel QA are up on YouTube: http://www.youtube.com/playlist?list=PLOU2XLYxmsIKp2fK2_JnYd08i3HEsL3nF
One of the [...]

WebGL around the net, 19 December 2013

A Merry Christmas and Happy New Year to you all! WebGL finishes 2013 strong with amazing experiments and new tools.

Check out Paper Christmas, a beautiful paper cutout scene by Little Workshop, built with Three.js and SoundJS.
Google Zeitgeist is an interactive 3D globe showcasing the top search terms per day for 2013, in cities around [...]

WebGL around the net, 26 November 2013

This week in WebGL: zombies, kids… and hobbitses!

Google’s demo team has done it again, this time with A Journey Through Middle Earth, an interactive experience inspired by the upcoming motion picture “The Hobbit: The Desolation of Smaug.” The big news with this one is that was also designed to work on mobile Chrome for Android. Read more [...]

The World’s Biggest WebGL Site – For Now

Now that Sony has released the PS4, the truth can be told. The user interface to the PlayStation Store, the Music and Video Applications, and a good chunk of the user overall user experience is running in a browser, written in WebGL. As the PS4 rolls out in the coming months, I believe it will [...]

WebGL around the net, 16 May 2013

Content tools, data visualization, new WebGL engines and several great how-to articles and videos highlight this week’s goings-on.

At a rollicking San Francisco WebGL Meetup last night, we saw demonstrations of new tools and formats by yours truly, Remi Arnaud of AMD, Aleksandar Rodic of Google, Iker Zugaza of Ludei and  Robin Willis from Sunglass.io. Long story [...]

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