Posts Tagged ‘glTF’

WebGL around the net, 6 February 2014

WebGL is cranking in first weeks of 2014! Trillions of Legos, great presentations and face-melting demos.

Trillions of Lego bricks meet the world wide web in Build with Chrome:
Here is some more wonderful fallout from our WebGL takeover of SFHTML5:

The videos from the main presentations and panel QA are up on YouTube:
One of the [...]

WebGL around the net, 26 November 2013

This week in WebGL: zombies, kids… and hobbitses!

Google’s demo team has done it again, this time with A Journey Through Middle Earth, an interactive experience inspired by the upcoming motion picture “The Hobbit: The Desolation of Smaug.” The big news with this one is that was also designed to work on mobile Chrome for Android. Read more [...]

WebGL around the net, 22 Aug 2013

It’s only a few days since the last update, so this will be short…

Alex Kluge has created a catalog of electric field visualizations that are easy to embed in web based content. The toolkit used to create the catalog is also available and is easily used to create additional visualizations. Alex would be [...]

WebGL around the net, 11 April 2013

We’re back in action, with the first roundup of the spring. Here’s what’s been happening with WebGL roughly since GDC.

From the Better Late Than Never department: IE to Support WebGL? A leaked Windows 8 “Blue” build with IE 11 reportedly supports WebGL. I know this is slightly old news, but it’s too important to ignore. cc: [...]

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