Posts Tagged ‘GLAM’

WebGL around the net, 03 March 2015

This week in WebGL: GDC Day One, and put some GLAM into your games!
GDC Report

At their GDC booth, Mozilla is providing an early look at WebGL 2, the next significant upgrade featuring higher precision in fragment shaders, multiple render targets, geometry instancing and more.
Also at GDC, Unity Technologies announced that all Unity 5 Pro features [...]

Special Edition: Crowdfunding WebGL

’tis the season of giving! Please help support ALL of these wonderful Kickstarter projects, all based on WebGL.

Are you excited about virtual reality? Are you like me, and don’t want to wait a year (or more!) till Oculus VR actually releases a product? Then you want to support DIYVR, my new Kickstarter campaign in partnership [...]

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