Posts Tagged ‘GDC’

WebGL around the net, 18 March 2015

GDC, GTC and 3D city planning lead this week’s WebGL stories.

CALL FOR SUBMISSIONS: WebGL artists, the call for submissions to the 3D Web Fest is open. Deadline to submit is April 8th (project doesn’t need to be done till late April). Don’t delay; submit today!

Stockholm-based Agency9’s Johan Göransson and team just released support for iOS and [...]

WebGL around the net, 03 March 2015

This week in WebGL: GDC Day One, and put some GLAM into your games!
GDC Report

At their GDC booth, Mozilla is providing an early look at WebGL 2, the next significant upgrade featuring higher precision in fragment shaders, multiple render targets, geometry instancing and more.
Also at GDC, Unity Technologies announced that all Unity 5 Pro features [...]

WebGL around the net, 18 March 2014

[Apologies for the delay in posting. I have been swamped due to the release of my new book, speaking at O'Reilly Fluent, commemorating VRML's 20th Anniversary and running the San Francisco WebGL Meetup. We should be getting back to our regularly scheduled weekly review starting next week. --Ed]
On the eve of the Game Developers’ Conference, WebGL’s got game… [...]

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