Posts Tagged ‘Games’

WebGL around the net, 24 April 2014

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CORRECTION: Our humblest apologies to Tarek Sherif, the true guru in charge of BrainBrowser.  Last week we mistakenly reported that the tool was created by “a team at McGill University lead by Nicolas Kassis.” Apparently, Kassis left McGill two years ago after creating the original application in O3D. The current iteration of BrainBrowser as a [...]

WebGL around the net, 18 July 2013

Back in action… this week in WebGL features games, in-browser modeling and HTML5/WebGL integration.

Toronto-based Swappz Interactive has created an interactive Teenage Mutant Ninja Turtles game for the kids using Verold Studio. Here’s how they did it. http://verold.com/blog/teenage-mutant-ninja-turtles-on-the-web-in-3d
3D artists may be interested in  SculptGL, a tiny sculpting application powered by WebGL. SculptGL features dynamic subdivision, decimation, and adaptive sculpting. [...]

WebGL around the net, 18 April 2013

Not much “news” per se this week (no formal announcements), but there has been a lot of interesting activity, including new applications, tools, demos, articles and how-to’s.

This one’s from a few weeks back, but significant news: RuneScape 3 was built with HTML5 and WebGL!
I was pretty impressed with PhotoGL, a WebGL image editing program created by [...]

WebGL around the net, 11 April 2013

We’re back in action, with the first roundup of the spring. Here’s what’s been happening with WebGL roughly since GDC.

From the Better Late Than Never department: IE to Support WebGL? A leaked Windows 8 “Blue” build with IE 11 reportedly supports WebGL. I know this is slightly old news, but it’s too important to ignore. cc: [...]

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