Posts Tagged ‘Game Engines’

WebGL around the net, 13 November 2014

All the ship thats fit to print: WebGL powers mainstream news, ads, music, CAD and Unreal 4!

The New York Times quietly released an awesome piece of WebGL: an interactive photo panorama of Shell’s Prelude, a new massive floating natural gas refinery. Too big to photograph in one go, the team used Microsoft’s Photosynth to stitch [...]

WebGL around the net, 10 June 2014

Open source gaming, terrain generators and music visualization lead this week’s WebGL headlines.

TOP STORY: PlayCanvas is now open source! This is an excellent game engine and great tool set. Go forth and make great games, people!
Isaac Sukin, author of  a book on game development with Three.js, has written a terrain generation engine for use with Three.js. [...]

WebGL around the net, 6 May 2014

Lasers, robots and Machinima top this week’s WebGL developments.

Jerome Etienne, creator of the great blog Learning Three.js, has been a busy boy with his ‘one THREEx a day’ challenge. Here are how-to’s on developing threex extensions for video textures, realistic physics, and dynamic lasers. Choose your next witticism carefully, Mr. Bond; it may be your last.
Giles [...]

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