Posts Tagged ‘Firefox’

WebGL around the net, 2-July-2014

Web-based Virtual Reality: fast, cheap, out of control and now RUNNING IN YOUR BROWSER.

Virtually Awesome! Vlad  Vukićević, WebGL creator and VR guru at Mozilla, discusses the First Steps for VR on the Web. Firefox now has support for Oculus stereo rendering of Canvas elements, CSS3 3D transforms, mixing Canvas and CSS into single 3D display [...]

WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo [...]

WebGL around the net, 14 November 2013

Welcome to the New Age! Eyes in the sky, pyramid power, and some serious browser love lead this week’s WebGL roundup.

Firefox now lets you debug your shaders using a WebGL live shader editor that has been added to the dev tools in version 27. Wow!
For the touch screen-averse (or just haters of all even-numbered Microsoft [...]

WebGL around the net, 25 April 2013

This week in WebGL features courseware, space exploration, artificial life, big data, and… view your code in 3D???

Eric Haines of Autodesk (and Real-Time Rendering fame) has created an introductory Interactive 3D Graphics Udacity Course featuring WebGL and Three.js.
Here is a must-read Mozilla Hacks piece on WebGL Concepts, written by Mozilla WebGL guru Benoit Jacob.
Congratulations to the folks [...]

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