Posts Tagged ‘Chrome’

WebGL around the net, 2-July-2014

Web-based Virtual Reality: fast, cheap, out of control and now RUNNING IN YOUR BROWSER.

Virtually Awesome! Vlad  Vukićević, WebGL creator and VR guru at Mozilla, discusses the First Steps for VR on the Web. Firefox now has support for Oculus stereo rendering of Canvas elements, CSS3 3D transforms, mixing Canvas and CSS into single 3D display [...]

WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo [...]

WebGL around the net, 24 April 2014

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CORRECTION: Our humblest apologies to Tarek Sherif, the true guru in charge of BrainBrowser.  Last week we mistakenly reported that the tool was created by “a team at McGill University lead by Nicolas Kassis.” Apparently, Kassis left McGill two years ago after creating the original application in O3D. The current iteration of BrainBrowser as a [...]

WebGL around the net, 6 February 2014

WebGL is cranking in first weeks of 2014! Trillions of Legos, great presentations and face-melting demos.

Trillions of Lego bricks meet the world wide web in Build with Chrome: buildwithchrome.com.
Here is some more wonderful fallout from our WebGL takeover of SFHTML5:

The videos from the main presentations and panel QA are up on YouTube: http://www.youtube.com/playlist?list=PLOU2XLYxmsIKp2fK2_JnYd08i3HEsL3nF
One of the [...]

WebGL around the net, 7 November 2013

This week in WebGL: fun with physics, mobile game portals, 3D digital art exhibits and… w t f?

Peter Lüders (of PL4N3S WORLD fame) has created a simple fighter game demo and editor that uses his port of the Bullet physics engine to JavaScript,  bullet.js.
The always-creative Ivan Kuckir has “made a web for mobile games” at www.FunInTablet.com [...]

WebGL around the net, 19 Aug 2013

Getting back to our regularly scheduled roundup now that summer is almost over…

Dart programmers will be pleased to know that John McDole has ported the WebGL Lessons to the Dart Language!
Lindsay Kay has released another SceneJS update, featuring plugins, fog effects, and regular expression-based scene graph operations.
Strange Attractors are everywhere this week, with awesome demos by Felix [...]

WebGL around the net, 25 July 2013

This week in WebGL features… WebGL2?!

Mozilla has just released a prototype of experimental WebGL2 features in its nightly and Aurora builds! WebGL2 is the working name for new WebGL features based on OpenGL ES 3.0. Read more on the Mozilla Wiki at https://wiki.mozilla.org/Platform/GFX/WebGL2
Exocortex has released Clara.io, a next-generation 3D content creation tool that runs in the [...]

WebGL around the net, 30 May 2013

Console games and MMORPGS highlight this week’s WebGL developments… also: an anatomy lesson!

WebGL console gaming? You heard me. Developer Jarrod Overson posted this Youtube Video of WebGL Running on OUYA. OUYA is the new Android-based $99 gaming console, designed by Yves Behar (of One Laptop Per Child and August fame). The demo is powered by Ludei’s [...]

WebGL around the net, 18 April 2013

Not much “news” per se this week (no formal announcements), but there has been a lot of interesting activity, including new applications, tools, demos, articles and how-to’s.

This one’s from a few weeks back, but significant news: RuneScape 3 was built with HTML5 and WebGL!
I was pretty impressed with PhotoGL, a WebGL image editing program created by [...]

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