Posts Tagged ‘Brandon Jones’

WebGL around the net, 8 April 2014

A fresh crop of development tools leads this week’s WebGL headlines.

CL3VER is a cloud-based 3D engine in HTML5 and WebGL to create and publish interactive 3D scenes on web and mobile. They recently released the latest version of the product, which includes a free way for architects to publish designs and presentations to their clients.
The team [...]

WebGL around the net, 24 Sep 2013

New this week: tools, apps, movie trailers… and the first release of WebGL 2.0!

Last week the Khronos Group released the first editor’s draft of the WebGL 2.0 Specification. WebGL 2.0 will bring the standard up to the capabilities of OpenGL ES 3.0, including the promotion of several widely-used WebGL extensions such as multiple render targets. [...]

WebGL around the net, 30 May 2013

Console games and MMORPGS highlight this week’s WebGL developments… also: an anatomy lesson!

WebGL console gaming? You heard me. Developer Jarrod Overson posted this Youtube Video of WebGL Running on OUYA. OUYA is the new Android-based $99 gaming console, designed by Yves Behar (of One Laptop Per Child and August fame). The demo is powered by Ludei’s [...]

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