Posts Tagged ‘Blend4Web’

WebGL around the net, 18 March 2015

GDC, GTC and 3D city planning lead this week’s WebGL stories.

CALL FOR SUBMISSIONS: WebGL artists, the call for submissions to the 3D Web Fest is open. Deadline to submit is April 8th (project doesn’t need to be done till late April). Don’t delay; submit today!

Stockholm-based Agency9’s Johan Göransson and team just released support for iOS and [...]

WebGL around the net, 3 June 2014

WebGL in iOS 8. ’nuff said.

As reported in Gizmodo and everywhere, at yesterday’s opening day of Apple WWDC, the company showed WebGL turned on by default in Safari on the upcoming Mac OS X 10.10, code-named ‘Yosemite’. (In case people didn’t know this: WebGL has been in desktop Safari for years already, hidden under a [...]

WebGL around the net, 6 May 2014

Lasers, robots and Machinima top this week’s WebGL developments.

Jerome Etienne, creator of the great blog Learning Three.js, has been a busy boy with his ‘one THREEx a day’ challenge. Here are how-to’s on developing threex extensions for video textures, realistic physics, and dynamic lasers. Choose your next witticism carefully, Mr. Bond; it may be your last.
Giles [...]

WebGL around the net, 8 April 2014

A fresh crop of development tools leads this week’s WebGL headlines.

CL3VER is a cloud-based 3D engine in HTML5 and WebGL to create and publish interactive 3D scenes on web and mobile. They recently released the latest version of the product, which includes a free way for architects to publish designs and presentations to their clients.
The team [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter