WebGL around the net, 11 July 2010

WebGL around the net, 1 July 2010

First cut at a WebGL FAQ

I’ve polished up the content from the talk I gave at WebGL Camp last Friday (video of the Skype presentation of my talk here, all talks linked from here) and used it to create a WebGL FAQ! Thoughts, comments, corrections, whinges and whines all welcome in the comments — or just register and edit the Wiki.

Slides for my WebGL camp presentation

Just finished my first-ever Skype-based presentation — very confusing talking to a live audience when they’re thousands of miles away! Here are the slides I showed; feedback on the suggested answers to the frequently asked questions in there — and, indeed, other stuff that should be in there — are of course very welcome.

I’ll put it all on the WebGL Cookbook wiki later so that everyone can edit it — hopefully Khronos will be willing to host it as a better FAQ later on.

WebGL around the net, 23 June 2010

Lots of news for today:

WebGL Camp

The first WebGL Camp is happening at Stanford University, Palo Alto, California this Friday, and I’m pleased to say that I’ll be giving a short talk (via Skype, so people will be spared the sight of my face ;-) If you’re in the area then it really sounds worth going to; if you’re not, apparently everything will be streamed and also available to watch afterwards (on YouTube, I think).

Speakers that the organiser, Henrik Bennetsen, has announced so far include Vladimir Vukićević, the originator of Canvas3D and thus WebGL, Trevor Smith of Spaciblo, and Google’s Peterson Trethewey (on O3D and WebGL). The speakers he’s not announced yet are also very promising, so it looks like it’s going to be a great day!

[UPDATE] The full schedule has now been announced — it’s looking really good. Many thanks to Henrik for setting this up! I only wish I could be there in person.

WebGL around the net, 14 June 2010

Lots of new links since last time!

Video: WebGL on the Nokia N900

Last week, a firmware release made WebGL available by default in the built-in browser on the Nokia N900 smartphone. I’ve put together a video of some of the N900-compatible demos that I listed yesterday. Apologies for the terrible camerawork!

It’s worth saying again that, as far as I can tell, WebGL being live in the N900’s Gecko-based browser is not a statement from the Mozilla team that it’s ready for production applications — rather, it’s a choice on Nokia’s side to make an early-access development release of a technology available to all N900 users. Perhaps they feel that anyone who buys a Linux-based smartphone will be techie enough to be able to handle a bit of beta HTML5 goodness ;-)

[UPDATE] At Mr. doob’s suggestion, I tried IQ’s Shader Toy WebGL demo. It worked pretty well, although the Quaternion demo did cause a few responsiveness problems… here’s a video:

Nokia N900 WebGL support

I’ve spent a while playing with WebGL on the Nokia N900 smartphone. It sounds like its inclusion in the 1.2 release of the phone’s firmware (which happened last week) was a surprise to the Mozilla team, which would explain why we’ve not seem any publicity… So, given that the developers don’t think it’s ready for prime time yet, and that the WebGL standard isn’t at 1.0 yet, and no-one’s been testing their demos on anything apart from desktop machines, it’s surprising that it works at all, and astonishing that it works as well as it does :-)

If you have an N900, here’s a random selection of demos that will work on it; I’ll put a video together for people who don’t but still want to see it… [UPDATE: video here]

(That list is entirely based on what I happened to click on over the course of this evening. If you’ve got a WebGL demo that you’d like me to try out, leave a comment below with a direct link to the WebGL page and I’ll let you know if it works, and put it in the list if it does.)

WebGL around the net, 7 June 2010

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