September 9th, 2013
Our Back to School edition features Extreme R&D (Research and Data)!
August 22nd, 2013
It’s only a few days since the last update, so this will be short…
- Alex Kluge has created a catalog of electric field visualizations that are easy to embed in web based content. The toolkit used to create the catalog is also available and is easily used to create additional visualizations. Alex would be very interested in hearing suggestions for additional visualizations, or new interactions that would be useful to add.
- The WebGL editor CopperCube has just been released in version 4.2: http://www.ambiera.com/coppercube/
Besides many new features, it also now supports normal maps, try the WebGL demo for example here: http://www.ambiera.com/coppercube/demo.php?demo=dynamiclight&mode=webgl
- The San Francisco WebGL Meetup should be a good one tonight… there will be Leap Motion WebGL demos and a glTF Update by yours truly.
August 22nd, 2013
In my humble opinion, we have reached the tipping point with this Visualization of London’s Underground System.
August 19th, 2013
Getting back to our regularly scheduled roundup now that summer is almost over…
- Dart programmers will be pleased to know that John McDole has ported the WebGL Lessons to the Dart Language!
- Lindsay Kay has released another SceneJS update, featuring plugins, fog effects, and regular expression-based scene graph operations.
- Strange Attractors are everywhere this week, with awesome demos by Felix Woitzel and Arefin Mohiuddin.
- Jerome Etienne explains Mr.doob’s latest procedure city demo, in How to Do a Procedural City in 100 Lines.
- In his wonderful piece Holistic WebGL, Brandon Jones advises on the right ways to use WebGL on your site and avoid gratuitous 3D.
- In the wake of this year’s SIGGRAPH, COLLADA creator Remi Arnaud shares his thoughts on the WebGL Craze. Is it the next Hula Hoop?
- Babylon.js creator David Catuhe has written an excellent blog posting on using height maps and skyboxes to create a convincing WebGL world.
August 2nd, 2013
This week in WebGL: more from SIGGRAPH, and WebGL running on Window tablets!
- WebGL is running on the Windows 8.1 preview versions for Windows tablets. If you have a Surface RT or Surface Pro you can get the preview version and try it out. Here is a video of our very own Giles Thomas running the WebGL Lessons.
- In yet another sign that Microsoft is dead serious in their about-face on WebGL, the company has added a WebGL Development Guide to their Internet Explorer Dev Center pages. Are we finally going to get pro grade technical documentation on the WebGL API? Nah that’s too much to hope for…
- Gone paragliding, cycling or hiking lately? Or done anything else geographically interesting? You can share it with the world in a Doarama – a 3D interactive diorama. At last week’s SIGGRAPH conference, a team from Australia’s NICTA research centre previewed their system based on the Cesium library.
- Also from SIGGRAPH, the Khronos Group has posted the slide sets from their Birds of a Feather sessions. The slides on glTF from the COLLADA BOF include information on my current project to develop a glTF loader for Three.js.
- At Euskal Encounter 2013, Mr.doob showed his latest collaboration, an animated music video called Obisidian.
- Here is a beautiful visualization of the Gray-Scott reaction-diffusion model, mathematical formulae of chemical and biological processes that describe how natural substances react with each other while they spread out over a space.
- This is not WebGL, but it is of general interest– and beyond awesome. Brit Keith Clark has been toiling for a few years on creating a first-person shooter system using only CSS3 transforms. His demos feature geometry, textures, navigation, collision, and (this blows my mind) lighting and shadows! http://www.keithclark.co.uk/labs/css3-fps-new/
July 25th, 2013
This week in WebGL features… WebGL2?!
- Mozilla has just released a prototype of experimental WebGL2 features in its nightly and Aurora builds! WebGL2 is the working name for new WebGL features based on OpenGL ES 3.0. Read more on the Mozilla Wiki at https://wiki.mozilla.org/Platform/GFX/WebGL2
- Exocortex has released Clara.io, a next-generation 3D content creation tool that runs in the browser… based on WebGL of course. Visit the site to apply for the beta program. (I did… still waiting…)
- Israel-based Ascender Technologies released a WebGL demo of a 3D game based on their remote rendering technology. The demo uses only 5% of the network bandwidth used by an H264 stream for the game, which is hosted in the cloud.
- Two great Chrome Experiments showed up this week: an OpenData Globe with live visualization of transportation in principal European cities; also Barcelona-based Jaume Sánchez has created a beautiful cross-hatching shader.
- This week at the SIGGRAPH conference, the Sketchfab team showcased experimental integration of SculptGL and Sketchfab.
- Slightly off-topic, but probably of interest: the Khronos Group has announced the latest release of OpenGL, OpenGL 4.4.
July 20th, 2013
Back in action… this week in WebGL features games, in-browser modeling and HTML5/WebGL integration.
- Toronto-based Swappz Interactive has created an interactive Teenage Mutant Ninja Turtles game for the kids using Verold Studio. Here’s how they did it. http://verold.com/blog/teenage-mutant-ninja-turtles-on-the-web-in-3d
- 3D artists may be interested in SculptGL, a tiny sculpting application powered by WebGL. SculptGL features dynamic subdivision, decimation, and adaptive sculpting. VERY easy to use… it has direct integration with Sketchfab and Verold, too.
- Going to SIGGRAPH? Serious OpenGL and WebGL developers won’t want to miss the Khronos All Day BOF Blitz on July 24th, featuring WebGL, OpenGL, OpenGL ES and COLLADA/glTF BOFs. http://www.khronos.org/news/events/siggraph-anaheim-2013#collada_bof
- UK-based agency Moving Brands worked with London band Duolog to create Machine Stop http://www.machinestop.com/, an interactive 3D music video for their new single, using WebGL and Kinect.
- Here a few nice WebGL visualizations for statistics and economics http://www.artemis-econometrics.com/. Double-click to change to a different chart type.
- Developer Ivan Kuckir has added 3D support to his WebGL-based graphics library, IvanK Lib. The site features easy demos of loading and displaying an external model in 30 lines of code, and Dino Hunt, a 3D first person shoot that’s pretty fun, written all in IvanK Lib.
- JSModeler creator Viktor Kovacs just released a new 3D Tic Tac Toe Game. Nice… I can’t figure out how to beat it.
- For noobs who want to learn WebGL, Xavier Bourry has created an interactive course with a simple integrated IDE. Nice.
July 15th, 2013
… just a quick note, publishing on an abbreviated schedule due to summer. Having fun in New England! The next update will probably go out on the 18th…
This week in WebGL: more Microsoft news, a killer game and drag and drop frameworks.
- During last week’s Build Conference, Microsoft announced it is developing core web applications on WebGL, rewriting both Bing Maps 3D and Photosynth 2 from the ground up.
- If you’re like me and slightly wary of even-numbered Windows releases, then this will come as good news: IE11 is going to run on Windows 7.
- Microsoft seems to be dabbling on the WebGL SDK side as well. Technical evangelist David Cahue has created Babylon.js, a complete framework for creating WebGL applications. It looks pretty feature rich, the MPL license seems developer-friendly and the demos a very impressive. It’s still early, but I think this could give Three.js a run for its money.
- Wonderstruck Games, a studio featuring veterans from Lionhead, Sony and EA, announced that its new game Polycraft has left closed-beta and is now live for everyone to play. Polycraft combines 3D character action and tower defence strategy. Polycraft uses the Turbulenz engine to deliver some of the finest WebGL-based play I have seen to date. Try it today at http://polycraftgame.com/
- Play WebGL, a free WebGL game site, recently published Spectral Defense, a shooter with pretty nice graphics, and Snailracer, possibly the most exasperating racing game ever conceived!
- Brent Gunning has released Voodo.js, a library that lets you create reusable 3D objects to be positioned seamlessly on 2D webpages. As his blog post attests, Gunning wants to make 3D simple for both developers and designers. IMO this is a much-needed development in the WebGL ecosystem.
- David Lobser has created Turbine, a simple web based tool which is capable of generating complex and life-like 3d models and animation.
June 27th, 2013
It’s confirmed: IE11 will ship with WebGL.
Here is my live report from Frank Olivier’s WebGL talk at the Microsoft Build conference on Wednesday in San Francisco. Also, coverage from the show floor and beyond:
Now only one question remains. When is WebGL coming to Mobile Safari?!