WebGL around the net, 4 December 2014

This week in WebGL: professional development work flows.

  • Autodesk has released its View and Data API in beta. The software adds 2D and 3D viewing functionality to web apps using REST and JavaScript APIs, making it easier to create applications that can view, zoom and interact with 2D and 3D models in over 60 model formats… all browser-based and WebGL of course. Details can be found at https://developer.autodesk.com/. There is a even a Virtual Reality demo (though Autodesk lead Cyrille Fauvel warns that it’s not stable yet)!
  • Rayscribe is a new 3D work flow tool – a unifying cloud based environment to manage life-cycle of WebGL applications. The team is working on adding the ability to develop domain specific content creation tools using same set of core services. There is also a gallery of samples under development.
  • ZOMG! If you remember about a year back, we reported on the development of Urban Galaxy Online, a WebGL-based, sci-fi themed MMO. Back then it just looked pretty and had promise. Now this thing is off the hook! Start playing now (no download, wink wink!) at https://www.urbangalaxyonline.com/.
  • Check out this Sim City-like 3D city builder created with Three.js and the Sea3D format.
  • Cesium’s Patrick Cozzi has released some new WebGL profiling tips. My fave is the one about boosting frame rate above 60fps!
  • Developer John Davis has created a really nice demo of a Harken Pyramid, based on generative algorithms and Perlin Noise. The demo uses Google Dart and Raymond Hulha’s ChronosGL library.
  • Here is a stunning real-time raytracing demo plus marching cubes. Note that it requires some WebGL extensions to run.
  • ♫ Just hear those sleigh bells jingling ♪… the countdown to Norad’s Santa Tracker has begun! As always, the tracker is powered by CesiumJS.

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