This week in WebGL: professional development work flows.
- Rayscribe is a new 3D work flow tool – a unifying cloud based environment to manage life-cycle of WebGL applications. The team is working on adding the ability to develop domain specific content creation tools using same set of core services. There is also a gallery of samples under development.
- ZOMG! If you remember about a year back, we reported on the development of Urban Galaxy Online, a WebGL-based, sci-fi themed MMO. Back then it just looked pretty and had promise. Now this thing is off the hook! Start playing now (no download, wink wink!) at https://www.urbangalaxyonline.com/.
- Check out this Sim City-like 3D city builder created with Three.js and the Sea3D format.
- Cesium’s Patrick Cozzi has released some new WebGL profiling tips. My fave is the one about boosting frame rate above 60fps!
- Developer John Davis has created a really nice demo of a Harken Pyramid, based on generative algorithms and Perlin Noise. The demo uses Google Dart and Raymond Hulha’s ChronosGL library.
- Here is a stunning real-time raytracing demo plus marching cubes. Note that it requires some WebGL extensions to run.
- ♫ Just hear those sleigh bells jingling ♪… the countdown to Norad’s Santa Tracker has begun! As always, the tracker is powered by CesiumJS.