WebGL around the net, 17 September 2014

This week in WebGL: supermodels, virtual iPhones, and game developers large and small.

  • Why wait for your pre-ordered iPhone 6? Experience it virtually here. Nice work, PlayCanvas!
  • Under Armour taps WebGL to visualize Tweets in I Will What I Want, an interactive experience featuring supermodel Gisele Bundchen.
  • Bungie uses WebGL to show Destiny players’  characters: http://www.bungie.net/en/Legend/2/4611686018431882245/2305843009213703953#gear
  • Zynga gets into WebGL, using it as a cross-platform renderer for 2D mobile and web games. It even falls back to 2D canvas for IE10 support. Nice.
  • DinoHunt is back! Ivank’s game built with his JavaScript engine – http://dinohunt2.ivank.net/ – don’t get stomped by the velociraptor!
  • Independent developer Mike Linkovich has created SPACEJACK, a beautiful 2D space shooter that uses normal map textures for dynamic point lighting on 2D sprites and several shaders for various effects and space backgrounds.
  • http://www.chromeexperiments.com/detail/saving-nemo/ just click – fast.
  • “We’re having a heatwave…” Here’s a compelling – and sobering - visualization of NASA-based data of global temperature anomalies built with Nicolas Belmonte’s PhiloGL. Requires WebGL with floating-point texture extension.
  • Virtual Reality hardware maker Leonar3Do has launched the updated Leopoly.com, a browser based object creation, customization and content providing platform for 3D printing. Join the revolution!
  • The next FREE London WebGL Workshop featuring Fonts and Models will be held on Thursday, Sept 25th. The meetup will cover fonts in raw WebGL, Three.js, Babylon.js and PlayCanvas. Autodesk will also be presenting their new online model viewer.
  • Not WebGL but who cares? HUGE news: Microsoft buys Minecraft maker Mojang for an obscene sum. Well done, Notch! What’s next?
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