WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

  • At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo rendering! Check out their great talk on the future of web VR on Air Mozilla. Also, Brandon Jones of the Chrome team said that they will follow suit with their own Oculus support in upcoming Canary builds. (FYI the Oculus WebGL demos I presented can be found here in my Vizi and Glam repos on Github.) And here’s my rant about where this is all going…
  • Last week, Light Field camera maker Lytro announced a WebGL open player for inclusion into partner web sites, so that users can upload their Lytro creations for others to view on the web.
  • At long last, Microsoft has launched an Internet Explorer development channel. New IE builds feature much higher WebGL conformance, up from 93 percent to 97 percent. See The Next Web coverage for more information.
  • San Francisco-based Ludei has released version 2.0.1 of CocoonJS, featuring performance improvements, and cloud compiler support for Apache Cordova.
  • Callum Prentice, Second Life developer by day, and enthusiastic WebGL hacker by night, has released this wonderful Three.js application template generator: fill in the blanks, and out pops a working Three.js app!
  • Check out Wizard Warz,  experimental multi-player WebGL game. Nice art!
  • Michael DeLay has created a drag-and-drop WebGL audio visualizer with beautiful graphics.
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