WebGL around the net, 10 June 2014

Open source gaming, terrain generators and music visualization lead this week’s WebGL headlines.

  • TOP STORY: PlayCanvas is now open source! This is an excellent game engine and great tool set. Go forth and make great games, people!
  • Isaac Sukin, author of  a book on game development with Three.js, has written a terrain generation engine for use with Three.js. Here is the code, and a really nice demo showing off the engine. It’s fast and makes great terrain using a variety of well-known algorithms.
  • WebGL jock Florian Boesch has looked into the new iOS WebGL implementation and found some issues. Here’s his report.
  • Copenhagen’s Vibeke Bertelsen aka Udart has created a trippin’ WebGL animation set to music. Two 3D models are distorted using an animated normalmap material. Bertelsen also perform live at concerts as a VJ with these WebGL graphics, tweaking the animations in real time.
  • London-based Damien Mortini has also developed a great interactive music piece. Check out this house music – literally – using Santa’s house as the interactive playground. http://www.chromeexperiments.com/detail/house/
  • Video: write massively parallel code using the GPU and WebGL. http://vimeo.com/97329154
  • Video: delightful WebGL built in the Elm functional programming language http://vimeo.com/97408205
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