WebGL around the net, 27 May 2014

This week in WebGL: Tetris, quantum computing, and… Assassin’s Creed!

  • BlockTris is a 3D version of Tetris. Warning: maybe become habit-forming.
  • Jerome Etienne shows his THREE.X terrain generator game extension built with Perlin noise.
  • The awesome Potree point cloud renderer has been rewritten in Three.js! Check out the beautiful new demos on the site.
  • Simulating a quantum computer with WebGL. To see it in action, make sure to hit Compile, then Run. http://qcplayground.withgoogle.com/#/home
  • Tarek Sherif of BrainBrowser fame has put together some beautiful procedural texture shader examples featuring shadow mapping.
  • Is Flash dead? Marcus Kruger from the Goo team wrote an article on the subject for Wired. Read the flak he gets in the comments, especially entertaining! I’m on Marcus’ side… but what do you think?
  • Get immersed in your world: NICTA, Australia’s Information Communications Technology Research Centre, has created an Oculus Rift Plugin for the Cesium virtual globe and mapping engine.
  • And finally… not to be outdone by Mozilla’s aggressive stance on in-browser gaming, Microsoft has gotten into the act. The Internet Explorer team joined forces with Ubisoft to create an Assassin’s Creed Ship Race in WebGL!
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3 Responses to “WebGL around the net, 27 May 2014”

  1. Thanks for mentioning potree again! =)

  2. Tarek Sherif says:

    Thanks for the shout out, Tony :) Was very happy with that experiment, but wasn’t expecting to see it here!

  3. Chad says:

    I’m pretty slow to follow WebGL but I was at a conference last week for Opswise, a job scheduling product. In one of the presentations I saw that one company had visualised all of there jobs that were running in 3D. It made me think hey WebGL is the way to go for this. As Opswise controller is already got a web interface. As someone that is just getting there feet wet and you appear to have vastly more knowledge than me, might I ask a couple of questions? It appears that only the browser matters for webGL? Tomcat, IIS7, apache are just serving the webGL and it is all javascript based? For something that is based on a schedule, and reporting what would be a good framework? I just downloaded three.js and it appears to fit what I’m looking for but any other recommendations? Thanks, Chad

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