This week in WebGL: Tetris, quantum computing, and… Assassin’s Creed!
- BlockTris is a 3D version of Tetris. Warning: maybe become habit-forming.
- Jerome Etienne shows his THREE.X terrain generator game extension built with Perlin noise.
- The awesome Potree point cloud renderer has been rewritten in Three.js! Check out the beautiful new demos on the site.
- Simulating a quantum computer with WebGL. To see it in action, make sure to hit Compile, then Run. http://qcplayground.withgoogle.com/#/home
- Tarek Sherif of BrainBrowser fame has put together some beautiful procedural texture shader examples featuring shadow mapping.
- Is Flash dead? Marcus Kruger from the Goo team wrote an article on the subject for Wired. Read the flak he gets in the comments, especially entertaining! I’m on Marcus’ side… but what do you think?
- Get immersed in your world: NICTA, Australia’s Information Communications Technology Research Centre, has created an Oculus Rift Plugin for the Cesium virtual globe and mapping engine.
- And finally… not to be outdone by Mozilla’s aggressive stance on in-browser gaming, Microsoft has gotten into the act. The Internet Explorer team joined forces with Ubisoft to create an Assassin’s Creed Ship Race in WebGL!