Lasers, robots and Machinima top this week’s WebGL developments.
- Jerome Etienne, creator of the great blog Learning Three.js, has been a busy boy with his ‘one THREEx a day’ challenge. Here are how-to’s on developing threex extensions for video textures, realistic physics, and dynamic lasers. Choose your next witticism carefully, Mr. Bond; it may be your last.
- Giles Bowkett has developed a great video and software package that demonstrates how to create Tachikomas, or robotic spider tanks, in WebGL. The package isn’t free, but it’s inexpensive and chock full of great info. Check it out.
- The folks behind Blend4Web show how to make simple WebGL Machinima in this article.
- WebGL game developers should check out the updated version of Craig Buckler’s intro to the Fullscreen API, highlighting the latest changes.
- Want faster physics? Ok with a sprinkle of native code in your browser? Then you might want to have a look at this physics demo created using a port of Bullet to PNaCl (Portable NAtive Client). Fast!
- There’s a new game engine in town: Minko Engine. This one boasts cross-platform support for HTML5/WebGL, iOS, Android, Windows, OS X and Linux and is MIT-licensed. The online demos and peppy and look great. More information can be found at http://fr.slideshare.net/Minko3D.
- Finally, from the How’d I miss this? department: a stunning promotional piece for Nestle’s Special.T Ô Green brand tea: a gorgeous, tranquil underwater scene http://ogreen.special-t.com/en/.