WebGL around the net, 24 April 2014


  • CORRECTION: Our humblest apologies to Tarek Sherif, the true guru in charge of BrainBrowser.  Last week we mistakenly reported that the tool was created by “a team at McGill University lead by Nicolas Kassis.” Apparently, Kassis left McGill two years ago after creating the original application in O3D. The current iteration of BrainBrowser as a WebGL app, library and web service has been developed almost entirely by Sherif. (For the curious, full credits can be found here.) Sorry, man… our bad. And again: great work!
  • For anybody in the San Francisco bay area: I am presenting tonight at the Tales of JavaScript meetup: HTML5 and WebGL Game Evolution and Development. My usual fare, plus some Oculus ranting for good measure. I hope you can stop by. If not, the slides for my talk, The Browser as Console, can be found on SlideShare.
  • Londoners: the next FREE London WebGL Workshop, on Writing Shaders and Effects for Three.js,  will be held on Thursday, May 22, 2014 6:30PM. Register at http://www.meetup.com/WebGL-Workshop-London/events/177288532/. Venue: at SkillsMatter, 116-120 Goswell Road, London (http://skillsmatter.com). Prerequisites: A laptop with a browser that supports WebGL and an editor that can handle HTML and JavaScript. Some knowledge of HTML and programming, preferably JavaScript (or similar).
  • Faskat-Neon is *coolest* neo/retro Tron-style game I’ve seen in while. Code and design by Andrea Doimo – music by Fabrizio Radica.
  • The folks at Goo made a lovely Easter egg featuring their little minion guy. I know, cutesy, but the rendering is really nice on this one.
  • Two great Chrome Experiments hit the site this week: http://www.chromeexperiments.com/detail/dollyzoomjs/, which covers cinematic camera dolly techniques, and http://www.chromeexperiments.com/detail/light-paint-live-mercury/, a light painting experiment that uses the GPU to composite frames, like a real-time photo exposure simulation.
  • Haxe fans: Brazil-based Eduardo Pons has just released a preview of his new engine Haxor, a Haxe language-based game engine and Rich Internet Application framework. Here is a nice dungeon level demo. Use arrow keys to move  (animation uses GPU skinning), space bar to attack (featuring cross fades), 1, 2, 3 and 4 keys show debug gizmos for various features, and there are light maps and 8 dynamic lights. Off to a good start!
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One Response to “WebGL around the net, 24 April 2014”

  1. Tarek Sherif says:

    Thanks for the correction, Tony! And thanks again for mentioning BrainBrowser.

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