This is your brain on WebGL: browsing the human brain and the Earth’s weather in 3D are top in this week’s developments.
- A team at McGill University led by Nicolas Kassis has developed BrainBrowser, a set of web-base 3D visualization tools for neuro-imaging. Browse the human brain in real-time at https://brainbrowser.cbrain.mcgill.ca/
- Zooming outward, take a look at World Weather Viewer, an WebGL weather forecast application that displays current world wide pressure, wind, humidity, and surface temperature on an interactive globe.
- Look down: you can see the Pompeii Ruins in a point cloud visualization developed using the Potree WebGL PointCloud Viewer. Stunning.
- AlteredQualia continues his groundbreaking WebGL rendering work: here is a great demonstration of deferred skin rendering using physically-based rendering and filmic tone mapping.
- Kevin Roast, a total stud when it comes to rendering 3D with the 2D canvas API (his Phoria library is featured in Chapter 7 of my new book, plug!), has branched into real-time 3D with various GPU shader experiments in distance fields and generative art. Great stuff!
- Is your boss getting on your case about playing with WebGL during work time? Here’s some extra ammo from Cesium’s Patrick Cozzi on why WebGL should be used for graphics research. Might help?
- The folks from Ambiera have released version 4.5 of CopperCube. The game engine now has the option to publish WebGL games with fullscreen and pointer lock support, meaning first person games and apps are now easy to use when run from websites. There is also a new WebGL demo available, showing this feature in action: http://www.ambiera.com/coppercube/demo.php?demo=fpsdemo&mode=webgl