WebGL around the net, 20 February 2014

The force is strong in this one: a Quake port, a shader showdown and screen capture highlight the week’s WebGL developments.

  • If Epic Citadel whetted your hardcore gaming appetite, then this should be a great next course: Anthony Pesch describes porting Quake3 to the browser using Emscripten. (Note: some assembler required!)
  • ShaderToy is hosting a Hackathon, the first-ever world competition to see who can write the best shader in 60 minutes (!) If you’re in the SF Bay Area during the Game Developers’ Conference (GDC), you might want to pop in and give it a try. You can also compete online.
  • Learn how create a 3D WebGL procedural QRCode maze with Babylon.js. Quite innovative…
  • London-based Ilmari Heikkinen has written a great tutorial on saving out video frames from a WebGL app at http://fhtr.blogspot.com/2014/02/saving-out-video-frames-from-webgl-app.html.
  • Brandon Jones has posted a much-anticipated update to his blog postings on how Google’s migration to the Blink rendering engine has affected WebGL.

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