WebGL around the net, 13 February 2014

Flappy Bird clones, Famo.us killers and personalized jewelry top this week’s WebGL headlines.

  • And the Flappy Bird cloning continues unabated! Have a play with Goo-based Push to Break. Irritating but tons of fun! Ok, time to step away from the monitor. Just step away…
  • D3 fans should check out Pathgl, a library that sits between D3 and the DOM and lets you render to WebGL instead of SVG.  Here’s a great demo http://pathgl.com/examples/swarm.html that shows off the insane performance. Which once again begs the question (that I seem to ask regularly these days): why would anybody need Famo.us?
  • Dan Ristic from Pubnub has written a great blog posting about creating real-time visualizations in WebGL using their world-class highly scalable messaging system.
  • IMVU’s Chad Austin just gave really informative presentation on using Emscripten to port WebGL apps. These guys are really bullish on the technology. Me… not so much. I think it’s still pretty immature. But if you want to know what you’re getting into, the team at IMVU has some of the best experience so far.
  • AngularJS enthusiasts will appreciate East Bay Hacker Josh Staples’ blog article talks about how he has developed an AngularJ factory for Three.js.
  • I just stumbled upon Shader Hub, a promising – though early – 3D content repository for 3D Artists and GLSL Shader programmers
  • Ontario-based Mike Leonard made a WebGL demo using the Wing Commander Privateer cockpit and an Earth model with clouds. Press the tab key to gain mouse lock so that you can look around, use WASD keys to move, Q and E to rotate, and hold the Shift key to move faster. Here is the live demo and a YouTube video.
  • Coders – the Babylon.js project is looking for contributors: http://www.html5gamedevs.com/topic/3699-contribution-needed-exporters/
  • Finally, 3D printing just gets better and better! Check out Ye Wang’s new app for Autodesk 123D at apps.123dapp.com/charmr. It’s a jewelry tool that lets people use their images to create 3D printable jewelry pieces; uses Three.js for rendering and geometry representation.
You can leave a response, or trackback from your own site.

Leave a Reply

Subscribe to RSS Feed Follow Learning WebGL on Twitter