WebGL around the net, 20 January 2014

I have a dream… of WebGL everywhere.

  • Coming soon to a TV near you! At the Consumer Electronics show, Opera announced a partnership to bring HTML5 browsing and WebGL to Bang and Olufsen connected TVs.
  • 3D publishing just got a huge shot in the arm: the new version of Adobe PhotoShop CC integrates Sketchfab, meaning that artists will now be able to publish directly to their Sketchfab accounts from within Photoshop. See the Sketchfab blog for details.
  • CreateJS, a suite of Javascript libraries & tools for building rich, interactive experiences with HTML5, now includes support for Firefox OS, including WebGL.
  • iChemLabs has launched ChemDoodle Web Components 6, with a lot of new WebGL features, including picking, highlighting and transparency, 3d measurements and more: http://www.ichemlabs.com/1802. It also now includes a full 3D interface that allows the user to completely control the graphics. Works in all WebGL enabled browsers including Chrome for Android.
  • Data gang-banger Theo Armour continues to mash up global data sources in unFlatland, a 3D geographic visualization.This 3D map covers the entire earth with an accuracy of one elevation point approximately every one kilometre or 43,600 x 43,600 data points.
  • Martin Vézina recently released jsOrrery – because everyone loves a good solar system! Very nice.
  • For those in the London area: the next FREE London WebGL Workshop will be Thursday, January 23, 2014 7:00PM. Alvin Sight will be giving a brief introduction to pixi.js, a super fast HTML5 2D rendering engine that uses WebGL with canvas fallback. Also, a look at light and shadows in WebGL… using THREE.js this time.
  • Kaj Dijkstra, co-founder and graphics engineer at Raptorcode, has released their WebGL-based graphics engine as an open source project. The Raptor Engine can be found at https://github.com/kajdijkstra/RAPTOR.
  • As we enter 2014, it seems like WebGL has hit a tipping point. What do you think?
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