WebGL around the net, 26 November 2013

This week in WebGL: zombies, kids… and hobbitses!

  • Google’s demo team has done it again, this time with A Journey Through Middle Earth, an interactive experience inspired by the upcoming motion picture “The Hobbit: The Desolation of Smaug.” The big news with this one is that was also designed to work on mobile Chrome for Android. Read more in the team’s blog posting.
  • San Francisco-based Ludei has announced that it is partnering with Nickelodeon to bring HTML5 gaming to its mobile Nick App for kids games and TV programming using CocoonJS.
  • It had to happen. A Goo engine-based Zombie shooter! http://goobuzz.github.io/NavMesh-Project/
  • Los Angeles-based Steve Belarovich has create Synth, a WebGL video synthesizer that uses your webcam as an input and maps the brightness of the video to the displacement of 3D geometry.
  • Dan Anderson just released Cupola VR Viewer, a Chrome packaged app that uses Chrome’s USB API to get head-tracking data from the Oculus Rift using a native Javascript library to be used in WebGL pages that support the Rift. Windows-only for now, pending Google improving their USB support for OS X. Dan’s reddit posting provides more details here.
  • Visualization programmer John Mick has developed a WebGL lake simulation that allows the user to modify oxygen, light, temperature, wind speed, nitrogen, phosphorus, and other simulation factors to observe different scenarios impacting Zooplankton and Algae populations.
  • My glTF partner in crime Patrick Cozzi has written this great article surveying WebGL debugging and profiling tools. LOTS of useful hands-on information in there.
  • … and in case you missed it from last week: the Sony PS4 user interface is built in WebGL!!!

Happy Thanksgiving Everyone!

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