WebGL around the net, 7 November 2013

This week in WebGL: fun with physics, mobile game portals, 3D digital art exhibits and… w t f?

  • Peter Lüders (of PL4N3S WORLD fame) has created a simple fighter game demo and editor that uses his port of the Bullet physics engine to JavaScript,  bullet.js.
  • The always-creative Ivan Kuckir has “made a web for mobile games” at www.FunInTablet.com . It has very simple design, so it can be easily controlled with touch input. The first 6 games are WebGL games. Here is Ivan’s video of the “tablet experience” – using the Nexus 7.
  • Kuckir has also created a utility, 3D Tool, for display and very simple rendering of 3D models: drag and drop any 3D file into the browser window, and after you find the right angle and choose an environment map, you just press Render and wait until your image is pretty enough.
  • Andrew Benson has created Plastic Yet Still In-Between, an intriguing WebGL-based digital art exhibit, for The Wrong – A Digital Art Biennale (http://thewrong.org/). Andrew also pointed out another cool WebGL-based exhibit created for the same show, Giselle Zatonyl’s Three.js-driven pavilion.
  • 2D drawing library Pixi.js now features realtime webGL filters… beautiful.
  • Apparently Microsoft still has some work to do on IE11 WebGL. Nikolaus GebhardtAmbiera founder and developer of CopperLicht3D, tries it out and compares graphics and performance to Chrome at http://www.irrlicht3d.org/pivot/entry.php?id=1406
  • A nice million particle simulation by Robert Oram via Chrome Experiments
  • Not WebGL – just yet – but this may be of relevance soon: Amazon launched new GPU instances for high performance 3D in the cloud. Anyone up for prototyping a server-side WebGL rendering or “cloud gaming” service?
  • Don’t have the WebGLs? Brandon Jones can help you figure out why in this blog post http://blog.tojicode.com/2013/11/the-state-of-webgl-on-chrome-aka-why.html
  • Finally, from the WTF department… apparently hardware giant AMD has decided to go its own way with 3D graphics, creating a totally new API dubbed Mantle, for creating high-performance games on desktops that rival console performance. This, while Steam is pushing forward on the Steam Box, their new console offering featuring SteamOS – an operating system with God knows what under the hood. Last week it seemed like HTML5 and WebGL were poised to be the open graphics foundation for everything from desktop to tablets to consoles; this week… not so much. But time will tell.
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