WebGL around the net, 24 Sep 2013

New this week: tools, apps, movie trailers… and the first release of WebGL 2.0!

  • Last week the Khronos Group released the first editor’s draft of the WebGL 2.0 Specification. WebGL 2.0 will bring the standard up to the capabilities of OpenGL ES 3.0, including the promotion of several widely-used WebGL extensions such as multiple render targets. It is very early in the WebGL 2.0 process, so it will be a while until the features make it into a browser near you. Still… this is very exciting news!
  • If you don’t speak spec, don’t worry: in this blog posting, WebGL homieĀ Brandon Jones explains WebGL 2.0 in plain English… or words to that effect.
  • CloudParty has been hard at work on their no-download online virtual world, having recently released new features including procedural skiesĀ in WebGL.
  • Analytical Graphics, Inc. used the WebGL-based Cesium 3D engine and glTF assets to simulate Orbital’s Cygnus spacecraft mission to the International Space Station. The mission ran live through last weekend… check it out and run through the timeline to see the path of the craft, and the integration of glTF into a simulation application.
  • WebGL game engines continue to gain steam, as Ambiera released updates to its CopperCube authoring system and CopperLicht engine, and Artillery released Project Atlas, an RTS built on the Artillery Platform.
  • Videep Mishraa, senior developer at IOMEDIA, has developed an early version of an exporter from 3ds Max to various WebGL-friendly JSON formats. He started with a version that exported to the JSON featured in Lesson 14 but quickly moved to a Three.js version. It is early in its development but very promising… if you’re a MaxScript jock maybe you can pitch in on the project.
  • Just launched on Chrome Experiments, this real-time walkthrough of the St Jean Cathedral in Lyon France using radiosity rendering was originally built in O3D and ported to WebGL last year.
  • Code junkie Theo Armour continues to power through integrating Leap Motion and WebGL; here are his latest lessons learned.
  • This just in: Xbox One will support HTML5. Does that mean WebGL too? We will definitely look into this further…
  • And finally… WebGL goes Hollywood in this awesome interactive movie trailer for the new space thriller Gravity.
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